Author Topic: MW2 Map Cycle  (Read 2141 times)

Offline teeth_03

  • Fleet Admiral
  • Escape Pod
  • *******
  • Posts: 61
    • View Profile
MW2 Map Cycle
« on: February 12, 2013, 07:06:50 AM »
I'm looking for feedback on the map cycle, this is what it currently is:

Code: [Select]
gametype war map mp_nightshift
gametype war map mp_terminal
gametype dom map mp_afghan
gametype war map mp_boneyard
gametype war map mp_checkpoint
gametype ctf map mp_estate
gametype war map mp_derail
gametype war map mp_favela
gametype dom map mp_quarry
gametype war map mp_invasion
gametype war map mp_rundown
gametype ctf map mp_trailerpark
gametype war map mp_subbase
gametype war map mp_complex
gametype dom map mp_crash
gametype war map mp_strike
gametype war map mp_vacant

For reference, the list of maps and game types
Code: [Select]
mp_afghan
mp_derail
mp_estate
mp_favela
mp_highrise
mp_invasion
mp_checkpoint   - Karachi
mp_quarry
mp_rundown
mp_rust
mp_boneyard     - Scrapyard
mp_nightshift   - Skidrow
mp_subbase
mp_terminal
mp_underpass
mp_brecourt     - Wasteland
mp_complex      - Bailout
mp_crash
mp_overgrown
mp_compact      - Salvage
mp_storm
mp_abandon      - Carnival
mp_fuel2        - Fuel
mp_strike
mp_trailerpark
mp_vacant

Code: [Select]
war - Team Deathmatch
dm - Free-for-all
dom - Domination
koth - Headquarters
sab - Sabotage
sd - Search and Destroy
dd - Demolition
ctf - Capture the Flag